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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else.

It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode.

What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?

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[-] inlandempire@jlai.lu 2 points 6 days ago* (last edited 6 days ago)

Their initial switch from a pve only game was motivated by data and metrics that showed them it was a better choice to make an extraction shooter (they said themselves somewhere that the game just wasn't fun). I trust they made the right call, so I would say a pve only mode in Arc Raiders would dillute the tension of each round played.

That being said, I'm also very risk averse, so I dislike the pvp part of the game. While I think its a necessary part of the gameplay, and that it brings awesome uncertainty and adrenaline, I think Embark should try and create incentives for more cooperation between players, encourage pvp as a conscious, intended, risky choice rather than a reasonable option when encountering other players.

From Tech Test 2 to the current Server Slam, they've apparently buffed the robots/arc enemies strength, I think that's a step in the right direction, even if I haven't personally noticed a change 🤷‍♀️

[-] Sunsofold@lemmings.world 2 points 6 days ago

Definitely. It's minimal effort and makes a game vastly wider in its appeal. PvP and PvE are very different experiences in any game. For one, I've never fought a bot in a PvE game which then felt the need to call me slurs for winning or losing. Also, I've never played a PvP game where I get the depth of strategy I can get against a real person.

[-] TheFogan@programming.dev 2 points 6 days ago

I mean obviously depends on how much time the dev's have on it, and what the cost etc... to make both are.

If you make a game that's expecting PVP to be the primary advantage, and the PVE is meant to be a minor time sink to add some stakes to the PVP mode, then obviously the PVE players once they start playing, will complain of the game being unfun, unbalanced etc... and then the development will have to start stretching out into other portions of the game etc...

On the other hand if the games PVE mode actually does hold on it's own, and the majority of the PVP is effectively people that enjoy attacking people that don't want to be in that fight... then maybe an alternative server etc... isn't a bad idea.

Obviously no one is entitled to anything, it's up to the developers to make the game they want. Players are welcome to play what they want.

In terms of a "would this be a good business decision or good for the game", well that depends widely on the game.

[-] inclementimmigrant@lemmy.world 1 points 5 days ago

No. They have a vision and implementation that they want to balance and trying to shoe horn another game mode isn't exactly easy for them to try and balance while attempting to maintain the core game.

[-] vapeloki@lemmy.world 1 points 5 days ago

Oh, sry I am easy to trigger on this point:(

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this post was submitted on 19 Oct 2025
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