I play most MMOs as Auction House PvP.
I spend a solid amount of time in RDR2 camping. I’ll go to town, gather some supplies, and head out in a random direction with no map.
Gather food as I go, hunt for game as I find it, craft supplies, and live off the land.
You can take multiple in-game days to get places and even better is choosing a mountain or similar in the distance and making that your destination.
You still come across plenty of side missions with this approach because of how much is going on in that game, but it feels quite genuine when you do.
Not sure if this counts, because I'm not sure if there is a wrong way to play Fallout. I am going through New Vegas again, but for the first time in years. Completely disregarding the main storyline. Just wandering the Mojave, helping people as I go. Like David Carradine in Kung Fu. Mostly trying to do things peacefully, and gain as much karma as I can. Completely opposite of how I normally play Falmouth game. I need all that karma to offset how many people I've eaten, which is tremendous. Don't die around my character if you want an open casket. I gave myself lockpick and science skills via the command line, because this playthrough is about my interest in where the storyline take me, not about grinding to be able to open a lock.
I don't play it any more, but the only thing I did for most of my time playing The Sims was cheat in money and design baller houses. Couldn't have given less of a shit about the Sims themselves.
I'd argue that is a totally valid way of playing - half the game is designing homes after all. A quarter is doing the life sim thing and the other quarter is removing ladders from pools.
When i was a kid, every RTS skirmish game was about building an empire and keeping in control the CPU opponent in a small space. At some point it was more like playing a city building game.
In Super Sprint arcade, on the track below, once I get enough lead up on the 3rd or 4th lap, I would enter the red arrow 360 loop and then just keep spinning the steering-wheel left. This makes the car do 2-3 donuts around the loop, until going out of control backwards to explode into the barrier.
Always worth it.

That game is near impossible to control. The fact that you were able to get enough of a lead to do donuts* is just mind-blowing to me.
* - Or as I recently learned, in the Midwest they call this "whipping a shitty" which seems appropriate here.
Money generated from Community Chest/Chance goes to Free Parking and players can buy Jail.
I love factory games. I have over a thousand hours in Factorio.
I've almost entirely avoided trains. I just build conveyer belts everywhere. Huge long world-spanning conveyer belts. I just dont like having to think about trains, when conveyer belts are so simple to use.
Do you use as many conveyor belts as Josh does in Satisfactory?
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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