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Update 7.3.0 — Blast Off event ! (www.reachthefinals.com)
submitted 3 weeks ago by inlandempire@jlai.lu to c/THE_FINALS@fedia.io
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[-] inlandempire@jlai.lu 2 points 3 weeks ago

Also summarized patch notes:

  • Better destruction physica on Kyoto and Skyway Stadium
  • Improved destruction visuals around impacts
  • New Twitch drops (watch streamers play The Finals to get free skins ingame)
  • Match Intro and Outro customization
  • Balanced AI for the practice range challenges
  • New weapon system disabled to fix bugs
  • Doors are more responsive
  • ⚠️ They will implement Kernel level anticheat and machine learning to combat cheating

Balance: ⬆️=buff, 🔻=nerf, 🔨=bit of both

  • 🔻 H+ Infuser: less health per shot
  • 🔨 Healing Emitter: cooldown start after destruction, less cooldown, can be retrieved
  • 🔻 Gateway: 1s cooldown before an item can re-enter the gateway
  • 🔨 All weapons: equip/unequip time adjusted individually
  • 🔻 CL-40: more self damage, smaller blast radius
  • ⬆️ Sledgehammer: primary attack swipes higher
  • ⬆️ Data Reshaper: better visuals
[-] Chozo@fedia.io 1 points 3 weeks ago

Some important details about anti-cheat updates in the near future:

Security

With every big update comes a renewed commitment from our Anti-Cheat team:

Cheat makers operate in a low-risk, high-reward world. They profit by selling cheats, oftentimes packing them with malware that harms their own customers, and they face very little consequences for their actions. Meanwhile, players who use their cheats risk losing everything: their accounts, their money, their time, and their chance to participate in events and competitions.

Our strategy for combating this is simple: raise the cost, difficulty, and time required to develop and distribute cheats.

As mentioned in the 7.0 patch notes, a lot of cheats these days use a kernel-driver to read and write memory to gain an unfair advantage. This means that they run in a privileged mode in the Windows operating system, making it unlikely and in some cases impossible to detect via Anti-Cheat in the game client. The technical solution to combat this is kernel-driver Anti-Cheat. We believe that this is, and will be, a requirement for every competitive multiplayer game for the foreseeable future.

We’re also using machine learning to analyze player behavior, and we have been doing so since the launch of THE FINALS. Machine learning provides valuable insights, especially when detecting cheats such as aimbot usage.

In the coming months, we will also begin an incremental rollout of a new kernel-based anti-cheat solution, intended to significantly raise the bar for cheat makers.

Cheat makers exploit everyone: players, developers, and the community itself. We’re committed to protecting fair play and adapting to new threats.

Despite claims from cheat developers that they’re “undetectable,” every cheat leaves breadcrumbs and we’ve been following them. Closely.

It's a bit disappointing to see that they're having to go to kernel-level anti-cheat systems. But honestly, it seems inevitable, as I've been seeing more and more cheaters appearing in the game lately.

[-] inlandempire@jlai.lu 1 points 3 weeks ago

That's probably a bye bye to linux players :(

[-] dumbcrumb@lemmy.world 1 points 3 weeks ago
[-] inlandempire@jlai.lu 1 points 3 weeks ago* (last edited 3 weeks ago)

It's especially disappointing because it wasn't particularly strong, its presence was mostly because it became the best medium tool to deal with rampant lights, and a strong tool against packed teams because of the newly introduced Heal Emitter (ball).

Embark keeps nerfing weapons just because they're popular, instead of looking at why they're popular (and not necessarily overpowered)

this post was submitted on 03 Jul 2025
3 points (100.0% liked)

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