RE and Silent Hill and Fatal Frame and Alien Isolation. I just can't get over the horror aspect.
Tried Minecraft multiple times. Can't stand the game. Weird part is that I absolutely love both Terraria and Vintage Story.
I found a huge surface vein of olivine in a peridotite cliff face earlier while searching for bauxite, only to realize that I was about 50 blocks to the east of the Resonance Archives entrance, which my world put in a damn near inaccessible valley between K2 and Everest.
If I can find some bauxite I have a ton of iron to make some steel and between that and my huge harvest of flax and honey, I will have honey sulfur poltices, and the eidolon should be a cakewalk.
Final Fantasy, it's too grindy for me.
RDR2. Played, but didn’t beat the first one. Some other game pulled me away from it. Tried the sequel and was disappointed by the gunplay.
I wanted so bad to enjoy this game, but I felt like it did not return the sentiment. The biggest challenge was trying to get Arthur to do what I actually wanted him to do.
Baldur's Gate, Elder Scrolls and Divinity series all spring to mind. I really want to like those games, but the story just progress way too slow.
I loved Planescape: Torment though.
Outer Worlds. The premise was so great. A criticism of restrictive hyper capitalism in space? With an art Nouveau flair? Made by people who made Fallout? Sounded right up my alley!
But it just sucks! The intro is trying to be like Rick and Morty, you don't personally have to deal with any restriction from the capitalistic society (hell at least BioShock threw in pay toilets once in a while) and the story just didn't get me at all. You're just kind of there. You don't feel like you're rebelling against the system or indulging it, you just are an observer. You don't feel like an oppressed worker you feel more like a documentary crew. But even then it doesn't really feel like the situation is really bad. And there isn't really any tutorial to speak of. Sure, if you have played games a lot you know pretty much how everything works, but the mechanics are just dumped in your lap.
I'm just some schmuck on the Internet and I could've written a way better start to this game that lets you actually feel something.
When a fan made rap video makes you feel more of the alleged theme than the actual game does, then you've kinda screwed up.
Grand Theft Auto
The whole concept is profoundly uninteresting to me
And I feel there is a fundamental tension between the enjoyable part of the games (Over-the-top city chaos with lots of explosions, often aided by cheats) and what the games WANT to be (serious crime dramas I think?)
The story of GTA is pretty good most of the time.
It is not dead serious, but a satire of the time and place the respective title is set in.
Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.
Walking simulators
Something like outer wilds should be fine but i get easily annoyed from just running around
Even that i know that in some cases its very fast running around or something
that's not really a franchise. and outer wilds is most definitely not one.
have you tried What Remains of Edith Finch? pinnacle of the genre.
I tried factorio a while ago but couldn't get into it.
I got completely addicted for about a week and a half and then dropped it and never thought about it again. The core gameplay loop is crack, but it's also very shallow and I can never think of a good reason to come back to it.
it's also very shallow
You take that back!
In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.
It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.
Final Fantasy. JRPGs just aren't my thing
I think I/we were too old to get into pokemon. I tried 3 games, and got bored about 4 fights in. I'm sure back when that was the peak of gaming, it was amazing. But now after modern games, turn based gameplay is just not for me too
Persona
A friend tried to get me into Half-Life multiple times and I just cannot get into it.
It's a fast-paced FPS game, which means I'm likely to get dizzy after some time but something about the ambience makes it worse than usual. I can play Skyrim for up to 1.5 hours at a time, Minecraft or Fortnite for 45-60 minutes, but I'd be lucky to play 20 minutes of Half-Life without my head pounding.
Plus, it's a linear, story-based game, and I'm more into games based more on mechanics and progression (like Pokémon, Factorio, Cities Skylines, Civ, Balatro, and incremental games) than story. And at least for as long as I've tried to play it, there isn't even much of a story.
Same with me. Can't get into Pokémon. Love the show though. Same with zelda...super boring.
Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.
Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.
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