1109
Tell me the truth ... (piefed.jeena.net)
top 50 comments
sorted by: hot top controversial new old
[-] jenesaisquoi@feddit.org 10 points 1 day ago

Wait until you hear about alignment

[-] bastion@feddit.nl 2 points 6 hours ago

The alignment of the language and the alignment of the coder must be similar on at least one metric, or the coder suffers a penalty to develop for each degree of difference from the language's alignment. This is penalty stacks for each phase of the project.

So, let's say that the developer is a lawful good Rust ~~zealot~~ Paladin, but she's developing in Python, a language she's moderately familiar with. Since Python is neutral/good, she suffers a -1 penalty for the first phase, -2 for the second, -3 for the third, etc. This is because Rust (the Paladin's native language) is lawful, and Python is neutral (one degree of difference from lawful), so she operates at a slight disadvantage. However, they are both "good", so there's no further penalty.

The same penalty would occur if using C, which is lawful neutral - but the axis of order and chaos matches, and there is one degree of difference on the axis of good and evil.

However, if that same developer were to code in Javascript (chaotic neutral), it would be at a -3 (-6, -9...) disadvantage, due to 2 and 1 degree of difference in alignment, respectively.

Malbolge (chaotic evil), however, would be a -4 (-8, -12) plus an inherent -2 for poor toolchain availability.

..hope this helps. have fun out there!

[-] houseofleft@slrpnk.net 8 points 1 day ago

Wait till you here about every ascii letter. . .

[-] answersplease77@lemmy.world 4 points 1 day ago
[-] Iron_Lynx@lemmy.world 5 points 23 hours ago

ASCII was originally a 7-bit standard. If you type in ASCII, every leading bit is always 0.

At least ASCII is forward compatible with UTF-8

[-] Jankatarch@lemmy.world 1 points 18 hours ago

Is ascii base-7 fandom's strongest argument...

[-] houseofleft@slrpnk.net 3 points 1 day ago

Ascii needs seven bits, but is almost always encoded as bytes, so every ascii letter has a throwaway bit.

[-] Valmond@lemmy.world 9 points 1 day ago

Let's store the boolean there then!!

[-] mavu@discuss.tchncs.de 13 points 1 day ago

This reminds me that I actually once made a class to store bools packed in uint8 array to save bytes.

Had forgotten that. I think i have to update the list of top 10 dumbest things i ever did.

[-] elucubra@sopuli.xyz 4 points 1 day ago

Could a kind soul ELI5 this? Well, maybe ELI8. I did quite a bit of programming in the 90-00s as part of my job, although nowadays I'm more of a script kiddie.

[-] superheitmann@programming.dev 7 points 1 day ago

A Boolean is a true/false value. It can only be those two values and there be represented by a single bit (1 or 0).

In most languages a Boolean variable occupies the space of a full byte (8 bit) even though only a single of those bits is needed for representing the Boolean.

That's mostly because computers can't load a bit. They can only load bytes. Your memory is a single space where each byte has a numeric address. Starting from 0 and going to whatever amount of memory you have available. This is not really true because on most operating systems each process gets a virtual memory space but its true for many microcontrollers. You can load and address each f these bytes but it will always be a byte. That's why booleans are stored as bytes because youd have to pack them with other data on the same address other wise and that's getting complicated.

Talking about getting complicated, in C++ a std::vector is specialized as a bit field. Each of the values in that vector only occupy a single bit and you can get a vector of size 8 in a single byte. This becomes problematic when you want to store references or pointers to one of the elements or when you're working with them in a loop because the elements are not of type bool but some bool-reference type.

[-] midori_matcha@lemmy.world 18 points 1 day ago
[-] camelbeard@lemmy.world 7 points 1 day ago

I first thought you wrote boolean float, not sure if that's even worse.

load more comments (1 replies)
[-] Jankatarch@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

I mean is it really a waste? What's minimum amount of bits most CPUs read in one cycle.

[-] excral@feddit.org 10 points 1 day ago

In terms of memory usage it's a waste. But in terms of performance you're absolutely correct. It's generally far more efficient to check is a word is 0 than to check if a single bit is zero.

[-] acockworkorange@mander.xyz 37 points 2 days ago

In the industrial automation world and most of the IT industry, data is aligned to the nearest word. Depending on architecture, that's usually either 16, 32, or 64 bits. And that's the space a single Boolean takes.

[-] ZILtoid1991@lemmy.world 18 points 2 days ago

That's why I primarily use booleans in return parameters, beyond that I'll try to use bitfields. My game engine's tilemap format uses a 32 bit struct, with 16 bit selecting the tile, 12 bit selecting the palette, and 4 bit used for various bitflags (horizontal and vertical mirroring, X-Y axis invert, and priority bit).

[-] acockworkorange@mander.xyz 27 points 2 days ago

Bit fields are a necessity in low level networking too.

They're incredibly useful, I wish more people made use of them.

I remember I interned at a startup programming microcontrollers once and created a few bitfields to deal with something. Then the lead engineer went ahead and changed them to masked ints. Because. The most aggravating thing is that an int size isn't consistent across platforms, so if they were ever to change platforms to a different word length, they'd be fucked as their code was full of platform specific shenanigans like that.

/rant

[-] jenesaisquoi@feddit.org 1 points 1 day ago

Or you could just use Rust

[-] Croquette@sh.itjust.works 2 points 1 day ago

I always use stdint.h so that my types are compatible across any mcu. And it makes the data type easily known instead of guessing an i t size

load more comments (1 replies)
[-] skisnow@lemmy.ca 52 points 2 days ago

Back in the day when it mattered, we did it like

#define BV00		(1 <<  0)
#define BV01		(1 <<  1)
#define BV02		(1 <<  2)
#define BV03		(1 <<  3)
...etc

#define IS_SET(flag, bit)	((flag) & (bit))
#define SET_BIT(var, bit)	((var) |= (bit))
#define REMOVE_BIT(var, bit)	((var) &= ~(bit))
#define TOGGLE_BIT(var, bit)	((var) ^= (bit))

....then...
#define MY_FIRST_BOOLEAN BV00
SET_BIT(myFlags, MY_FIRST_BOOLEAN)

[-] ethancedwards8@programming.dev 4 points 1 day ago

Okay. Gen z programmer here. Can you explain this black magic? I see it all the time in kernel code but I have no idea what it means.

[-] skisnow@lemmy.ca 4 points 1 day ago* (last edited 23 hours ago)

The code is a set of preprocessor macros to stuff loads of booleans into one int (or similar), in this case named 'myFlags'. The preprocessor is a simple (some argue too simple) step at the start of compilation that modifies the source code on its way to the real compiler by substituting #defines, prepending #include'd files, etc.

If myFlags is equal to, e.g. 67, that's 01000011, meaning that BV00, BV01, and BV07 are all TRUE and the others are FALSE.

The first part is just for convenience and readability. BV00 represents the 0th bit, BV01 is the first etc. (1 << 3) means 00000001, bit shifted left three times so it becomes 00001000 (aka 8).

The middle chunk defines macros to make bit operations more human-readable.

SET_BIT(myFlags, MY_FIRST_BOOLEAN) gets turned into ((myFlags) |= ((1 << 0))) , which could be simplified as myFlags = myFlags | 00000001 . (Ignore the flood of parentheses, they're there for safety due to the loaded shotgun nature of the preprocessor.)

[-] NikkiDimes@lemmy.world 5 points 1 day ago* (last edited 1 day ago)

It's called bitshifting and is used to select which bits you want to modify so you can toggle them individually.

1 << 0 is the flag for the first bit
1 << 1 for the second
1 << 2 for the third and so on

I think that's correct. It's been years since I've used this technique tbh 😅

load more comments (1 replies)
load more comments (2 replies)
[-] ssfckdt 4 points 1 day ago

I swore I read that mysql dbs will store multiple bools in a row as bit maps in one byte. I can't prove it though

[-] morbidcactus@lemmy.ca 1 points 20 hours ago* (last edited 20 hours ago)

I recall that sql server will group bit columns into bytes for storage, wouldn't surprise me if other flavours did something similar.

[-] tiddy@sh.itjust.works 1 points 21 hours ago

SIMD Might be the term youre looking for (Single Input Multiple Data)

[-] KindaABigDyl@programming.dev 172 points 2 days ago
typedef struct {
    bool a: 1;
    bool b: 1;
    bool c: 1;
    bool d: 1;
    bool e: 1;
    bool f: 1;
    bool g: 1;
    bool h: 1;
} __attribute__((__packed__)) not_if_you_have_enough_booleans_t;
load more comments (5 replies)
[-] ricecake@sh.itjust.works 131 points 2 days ago

I set all 8 bits to 1 because I want it to be really true.

[-] laranis@lemmy.zip 92 points 2 days ago* (last edited 2 days ago)

01111111 = true

11111111 = negative true = false

[-] Jankatarch@lemmy.world 2 points 18 hours ago

negative true = negative non-zero = non-zero = true.

load more comments (17 replies)
load more comments (4 replies)
[-] savedbythezsh@sh.itjust.works 13 points 1 day ago

Are you telling me that no compiler optimizes this? Why?

[-] Anders429@programming.dev 32 points 1 day ago

It would be slower to read the value if you had to also do bitwise operations to get the value.

But you can also define your own bitfield types to store booleans packed together if you really need to. I would much rather that than have the compiler do it automatically for me.

[-] Jankatarch@lemmy.world 4 points 1 day ago

CPUs don't read one bit a a time.

[-] timhh@programming.dev 23 points 1 day ago

Well there are containers that store booleans in single bits (e.g. std::vector<bool> - which was famously a big mistake).

But in the general case you don't want that because it would be slower.

[-] ethancedwards8@programming.dev 7 points 1 day ago

Why is this a big mistake? I’m not a c++ person

[-] bitcrafter@programming.dev 5 points 1 day ago

The mistake was that they created a type that behaves like an array in every case except for bool, for which they created a special magical version that behaves just subtly different enough that it can break things in confusing ways.

[-] ethancedwards8@programming.dev 3 points 1 day ago

Could you provide an example?

load more comments (2 replies)
[-] Lucien@mander.xyz 132 points 2 days ago
[-] mmddmm@lemm.ee 148 points 2 days ago

And compiler. And hardware architecture. And optimization flags.

As usual, it's some developer that knows little enough to think the walls they see around enclose the entire world.

load more comments (6 replies)
[-] WanderingThoughts@europe.pub 93 points 2 days ago

string boolEnable = "True";

load more comments (2 replies)
[-] catnip@lemmy.zip 53 points 2 days ago

Wait till you find out about alignment and padding

[-] JiminaMann@lemmy.world 2 points 15 hours ago

Tell me the truth, i can handle it

load more comments
view more: next ›
this post was submitted on 15 May 2025
1109 points (100.0% liked)

Programmer Humor

23310 readers
1062 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS