https://lemmy.world/post/28582018 A project that I've been working on for a LONG time. I've always been a huge fan of beat-em-ups, rpgs, fantasy, and mystery. I couldn't quite find a game that scratched that particular itch so I decided to make one that encompasses all of those things I like.
Looks awesome! Keep it up.
Vibecoding games about cats in HTML. All retro style, easy to play type stuff.
Up to 5 so far.
A couple projects at the moment.
A 3D platformer/adventure, my "dream game", which I realized the scope exceeds my capabilities for now until I learn more. I'm taking some inspiration from games I've been playing like Cavern of Dreams and Pseudoregalia and will be simplifying it eventually to be closer to those. Here's a little demo video of the character hopping around a level and solving a puzzle
A 3D rogue-lite made from the bones of the project above. There is a drought threatening the faeries, so you have to go collect dew drops from dusk til dawn before they evaporate. It's basically kicking balls in a 3D space and plays kind of like a janky Rocket League. Sort of fun, at least!
A 3D platformer/FPS, sort of like Half-Life. This is my latest and is meant to help me solidify an understanding of game systems and how to keep it lean and simple. The shooting is janky though and I'm not sure I care to make proper enemies so it might get simplified further to just be little puzzles.
I'm not a game dev, or really a dev at all, but I started writing a text adventure game called Weird Woods.
Not a game (yet), but a dependency free, lightweight, but now pretty capable TS framework. I keep getting distracted by the engine more than the games I want to make with it
Im not a gamedev but a electrical engineering student and i am currently in my one semester project phase in a company where i am programming a 3d visualization for welding robots. First time working with imgui and opengl and the feeling when you wrote your first shader and a 3d model is rendered to the screen is priceless.
I wrapped up an ancestral tomb for Beyond Skyrim last week and I'm really happy with how it turned out.
just ideas and learning bevy
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