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submitted 2 months ago by cm0002@lemmy.world to c/boardgames@sopuli.xyz
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[-] theskyisfalling@lemmy.dbzer0.com 20 points 2 months ago

As someone that works in print it is an all but dead industry. 70 percent of companies that were around when I started 20 years ago are now closed and there is so little profit in print that the companies that are left are constantly on the edge of collapse.

Especially for things like board games there are so many different processes involved including often some special processes to get to your final product. This sometimes means you need to employ more than one company to get everything finished properly.

All of these things add up to making it less and less profitable to do these things so the companies that still manage to release a quality product and manage to stay afloat have my utmost respect, it is tough!

[-] chonglibloodsport@lemmy.world 17 points 2 months ago

Boardgames are a tough business to make money in. Anyone can become a designer. The market has thousands and thousands of games out there. Gamers have shelves and shelves loaded with games. They put games they don’t like or don’t have room for out into the used market.

What this all adds up to is that your game has to really fight to get attention. The game mechanics and components need to be really polished. The artwork needs to be very compelling. Thematic games need to have interesting themes and stories. More abstract/euro games need to have really tight rules.

It’s tough!

[-] yggdrasil@ttrpg.network 8 points 2 months ago

As a retailer, our margins are ever shrinking too. So many of these companies sell on Amazon and in big box stores that slash prices, everyone expects me to have those same bargain basement prices.

[-] Gradually_Adjusting@lemmy.world 3 points 2 months ago
[-] Korhaka@sopuli.xyz 2 points 2 months ago

Could do with learning some more card games. I love that you can play so much without having to buy anything new with them.

Dice perhaps as well? But other than perudo/liars dice I can't think of much more than yahtzee. I usually just liars dice with a set of 50 I bought a while back and any cups that are available. Failing that you could probably even use your hands.

[-] Gradually_Adjusting@lemmy.world 2 points 2 months ago

I heard of a solo dungeon crawler game you can play with cards called Scoundrel, need to read up on that.

[-] ZDL@ttrpg.network 2 points 2 months ago

Could do with learning some more card games. I love that you can play so much without having to buy anything new with them.

This, however, is anathema to an industry which is why you get card games that are thinly papered-over traditional playing card games with relabelled cards and slightly-altered rules. (Think Uno: the commercial wrapper around Crazy Eights.)

There are hundreds—or even thousands—of traditional games out there, playable with simple, ubiquitous playing pieces (like poker decks, small coloured stones/markers/whatever, and simply drawn boards on paper). So if the industry collapses you can keep playing new(-to-you) games for the rest of your life without running out.

[-] Korhaka@sopuli.xyz 1 points 2 months ago

Love letter is one I played recently that seems like it was probably based on a regular card game of some form. Skull is another, that one is so simple I wouldn't be surprised if its origins predate modern playing cards.

[-] JackbyDev@programming.dev 1 points 2 months ago

Also board games with simple apps to help, like Planet X.

[-] sudoku@programming.dev 2 points 2 months ago

the fact that you can buy counterfit tabletop games for a fraction of the price on aliexpress shows that there is no way to turn a profit in western printshops.

[-] roofuskit@lemmy.world 3 points 2 months ago

Yeah, tariffs are not going to get games printed in western countries. Those counterfeits often sacrifice quality of materials though. And there are many that are even shrunken down to reduce costs.

[-] ZDL@ttrpg.network 2 points 2 months ago

You're conflating two different things:

  1. Getting games printed in China.
  2. Chinese counterfeit game publication.

#1 is not going to stop happening anytime soon. I saw this in a recent trip to Canada where I wanted to get some jigsaw puzzles with native art on them for friends. There were 500-piece sets manufactured in, I think, Seattle that were three times the price of 1000-piece sets manufactured in China. Yet buying one of each and taking a look at the contents there was little difference in the pieces. (The American-made one was a fraction of a millimetre thicker, but for that the cutting looked more accurate in the Chinese one. The pieces just fit better.)

#2 can be stopped, but would take intrusive border checks that most American businesses would absolutely not stand for.

[-] roofuskit@lemmy.world 2 points 2 months ago

My comment does not conflate anything.

this post was submitted on 25 Feb 2025
73 points (100.0% liked)

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