18
Patch Notes 01.002.103 (store.steampowered.com)
submitted 1 week ago by tiberius@lemmy.ca to c/helldivers2@lemmy.ca

A minor patch fixing usual HD2 scuff and bugs.

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[-] GhostlyPixel@lemmy.world 4 points 1 week ago

I thought something was off with ADS recently, glad they got it fast

[-] tiberius@lemmy.ca 5 points 1 week ago

I'm so casual, I didn't even notice.

[-] GhostlyPixel@lemmy.world 4 points 1 week ago

Probably very loadout dependent too, I have been playing a lot of bots with the diligence counter sniper and AMR, so I do a lot of ADS

[-] MrNesser@lemmy.world 3 points 1 week ago

Double sickle now sucks. The charge up time for armour pen makes it useless vs striders

[-] tiberius@lemmy.ca 5 points 1 week ago

It did feel too good. Like made the other laser weapons look bad.

[-] MrNesser@lemmy.world 3 points 1 week ago

With the downgrade in ammo capacity for the grenade launcher they have effectively nerfed both weapons in the war bond.

I've not been playing regularly recently but I'm even less interested now.

[-] fearpanic@lemm.ee 3 points 1 week ago

Nah just give the double a try against bugs or illuminate, shred small stuff, then change targets to medium stuff. Works pretty good with fire resistant armor. The damage increase is also great.

Iirc you hit better breakpoints with 70 (or 65) damage

[-] leo85811nardo@lemmy.world 3 points 1 week ago

I think they should buff all lasers, because now all of them are bad again

[-] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 week ago

On the contrary, it now goes up to pen 4 so if you're willing and able to literally take the heat you can shred them in seconds.

[-] MrNesser@lemmy.world 2 points 1 week ago

But it starts at light pen same as the sickle. A double should start at medium.

I dare you to stand in front of a hulk or a devastator and get to pen 4 without dieing

[-] Sonotsugipaa@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

Remove the "without dying" part and I have *^*

... or the "devastator" part, I still shred those

[-] Sonotsugipaa@lemmy.dbzer0.com 3 points 1 week ago

Something the patch notes didn't mention: the OPS seems to have its cooldown reduced to 77 seconds.
I may be mistaken, but I swear it was something like 90s a week ago...

this post was submitted on 11 Feb 2025
18 points (100.0% liked)

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