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Always the first thing I turn off, but surely there are some people out there that actually like it. If you're one of those people is there a particular reason?

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[-] ObsidianZed@lemmy.world 2 points 22 minutes ago

That and Bloom. I hate Bloom.

[-] Shapillon@lemmy.world 7 points 2 hours ago

It's on a case by case basis like the lense flares.

Do I want a more realistic experience or a more cinematic one?

Also sometimes it hides some fps drops :p

[-] EnderMB@lemmy.world 11 points 3 hours ago

It's something I give so little of a shit about that this is probably the first time I've really thought about it, ever.

So probably that.

[-] papalonian@lemmy.world 29 points 4 hours ago

Because I like it. There shouldn't need to be much more "reason" than that.

People that can't leave others alone for having different preferences than you, why?

[-] frayedpickles@lemmy.cafe 17 points 3 hours ago* (last edited 3 hours ago)

Perhaps the phrasing is wrong, but you could give op benefit of the doubt and think about what you like about it since it's the de facto standard. For example, you could say "it makes me feel like I'm actually going faster, but also I just like it and your question is dumb". Informative and mean at the same time!

If a gay man asked you "what do you find attractive about women" or the N other combos of that question would you helpfully say "get lost weirdo, I like what I like and there is no point in discussing it"?

Note while you're shitting on op, op at no point said your opinion is wrong just that they wished to understand. You're the bad guy here, with unnecessary hostility in response to a question.

[-] papalonian@lemmy.world 2 points 1 hour ago* (last edited 1 hour ago)

I'm fairness, I also never explicitly said anything that op said was wrong. Or anything explictly about op at all for that matter.

Any hostility you can infer from my comment can be equally be inferred from OP's title.

[-] CiderApplenTea@lemmy.world 5 points 3 hours ago

So let's just stop talking to each other all together, surely there's no point in gaining other perspectives

[-] papalonian@lemmy.world 1 points 2 hours ago

That's exactly what my comment said! Good job 👍🏽

OP's title, and similarly phrased ones for other commonly disliked settings, aren't actually looking for dialogue.. they're just "hey guys, light mode, amirite?" jokes phrased as questions

[-] Shapillon@lemmy.world 2 points 2 hours ago

Why can't it be a real question?

[-] papalonian@lemmy.world 1 points 1 hour ago

The same reason mine can't; because I didn't care to phrase it as such. If I were actually interested in starting a dialogue, I wouldn't have phrased the last line of my parent comment the way I did. I would have asked the question in a neutral or positive tone to show the reader that I'm not attacking their position, explicitly or implicitly.

"People that XYZ, why?"

This phrasing is automatically othering anyone that would be able to respond. Without any other context, it can easily be interpreted with more hostility, especially online.

"What are the benefits of using motion blur?"

This phrasing puts no implicit judgment on the person, and instead seeks to find positive attributes of the subject in question. Any bias that can be inferred is positive.

While I concede that op certainly could have asked the question in genuine earnest, my time on the Internet has taught me that the likelihood of that is far less likely than that of op asking a sarcastic question.

[-] CiderApplenTea@lemmy.world 1 points 2 hours ago
[-] papalonian@lemmy.world 1 points 2 hours ago

So... Let's stop talking to each other altogether...?

[-] CiderApplenTea@lemmy.world 1 points 1 hour ago

Don't actively discourage discourse

[-] papalonian@lemmy.world 1 points 26 minutes ago

That.. I... but you..

You told me me not to engage in something. I quoted you to show you that you were discouraging discourse. How is this lost on you?

[-] FelixMortane@lemmy.ca 5 points 4 hours ago

Best and most correct answer here ... and this comes from a guy that hates motion blur and lens flare

[-] frayedpickles@lemmy.cafe 5 points 3 hours ago* (last edited 41 minutes ago)

The best and most correct answer is "let's just sit in silence and not discuss why we like or dislike things"?

Are you from the Midwest? That's a super duper Ohio answer right there.

[-] Shapillon@lemmy.world 2 points 2 hours ago
[-] frayedpickles@lemmy.cafe 1 points 1 hour ago* (last edited 1 hour ago)

My general life experience since leaving the east coast is that westerners would rather talk about hiking and farmers markets than anything that is actually real and Midwestern folks would rather avoid conflict at all costs to the point of being somehow more passive aggressive than people from Seattle. Ohio, specifically places like Cincinnati, is the poster child for the Midwest.

[-] Sequentialsilence@lemmy.world 72 points 8 hours ago

Only for very specific games, and only because I don’t have a high refresh rate monitor.

If I’m in Forza driving 200 km/h I shouldn’t be able to see the bricks I’m flying past. With my low refresh rate monitor I can, so adding just a hint of motion blur really helps add that flourish of immersion that I can’t get with my setup. But that’s again very specific games and only because I cap out at 60fps.

[-] scrubbles@poptalk.scrubbles.tech 12 points 7 hours ago

So for me though, my eyes add their own motion blur, so why spend processing power on it?

[-] WhyJiffie@sh.itjust.works 1 points 13 minutes ago

what a loser, my eyes don't even need motion for it!

/s

[-] Sequentialsilence@lemmy.world 9 points 3 hours ago

Because at lower frame rates your eyes don’t add motion blur. So you use the processing power to add it. If I had a higher refresh rate monitor I wouldn’t need motion blur.

[-] Lemjukes@lemm.ee 3 points 6 hours ago
[-] RagingHungryPanda@lemm.ee 5 points 6 hours ago
[-] Lemjukes@lemm.ee 4 points 6 hours ago

⚠️ Warning: your hardware is not optimized to upgrade to Windows 11 ⚠️

[-] Contramuffin@lemmy.world 12 points 6 hours ago

I genuinely don't understand why people use it. It gives me massive motion sickness and so I figure out very quickly when games have it on by default

[-] count_dongulus@lemmy.world 36 points 8 hours ago* (last edited 8 hours ago)

It helps mask frame drops when turning or moving fast if the game is particularly demanding.

[-] stevestevesteve@lemmy.world 15 points 8 hours ago

In my experience it's much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though

[-] Bougie_Birdie 2 points 5 hours ago

I also have the impression that motion blur causes frame drops. Then again, some games do seem to hiccup when turning regardless of if motion blur is enabled.

Now I'm wondering if it's causation or just correlation. Intuition suggests that additional post-processing would at the very least exacerbate frame drops even if it doesn't cause them itself, but I've never done a deep dive to find out.

[-] Ookami38@sh.itjust.works 1 points 4 hours ago

In my experience it's correlation. Motion blur shouldn't be a particularly expensive operation. Objectively, yes, it will cause some degree of slowdown, just by necessity, but it really does do a decent job of masking those brief FPS hits.

My rig isn't the most up-to-date. I'm also extremely sensitive to a lot of the artifacts that come from not having a consistent FPS. Vsync does a decent job of preventing those issues, but the slowdown dropping from 60 to 30 fps is very jarring to me, no matter how brief, and some light motion blur really smooths it out for me. Now, you can ABSOLUTELY overdo it, and that makes it worse. Usually I use the lowest level available, and the slowdown is preferable to overdone motion blur usually.

[-] GuerillaGorillas@lemmy.world 3 points 5 hours ago

I wouldn’t say I particularly prefer it, but a lot of the time I don’t mind it or notice it enough to turn it off. There have been a few games where it’s been egregious enough to disable it as soon as I can, though.

[-] Lojcs@lemm.ee 13 points 8 hours ago

Motion blur off looks like those high shutter speed fight scenes from the Kingsman movies. Good for a striking action scene but not pleasant to look at in general. Motion blur blends the motion that happen between frames like how anti aliasing blurs stairstepping.

[-] stevestevesteve@lemmy.world 7 points 8 hours ago

Motion blur in film does that, but with video games, in every implementation I've seen, you don't get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a "180 degree shutter"), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it "right" you basically have to do motion interpolation first, then blur based on that, and if you're doing motion interpolation you may as well just show the sharp interpolated mid frames.

On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.

[-] BCOVertigo@lemmy.world 3 points 4 hours ago

I think you're right, but this is usually a developer skill issue. This UE developer thread was really useful in understanding the 'why' of ugly motion blur for me. https://forums.unrealengine.com/t/correct-motion-blur-values-to-use/131392

[-] Lojcs@lemm.ee 7 points 7 hours ago

This is not how motion blur works at all. Is there a specific game you're taking about? Are you sure this is not monitor ghosting?

Motion blur in games cost next to no performance. It does use motion data but not to generate in between frames, to smear the pixels of the existing frame.

this post was submitted on 16 Nov 2024
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