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submitted 4 months ago* (last edited 4 months ago) by Kimdracula@sh.itjust.works to c/asklemmy@lemmy.world

2 picks for me: Stardew Valley, most boring shit ever, I don't see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I've finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there's nothing to enjoy in its massive pointless world.

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[-] setsneedtofeed@lemmy.world 3 points 4 months ago

Bloodborne. I just can't click with the gameplay. I've tried and tried and tried. I've bounced off of it. Been filtered.

Not the game's fault. It seems fantastic for what it's going for, clearly very finely tuned. I just have never been good at doing these frame perfect 3rd person melee games. I just listen to loads of lore videos on it now.

[-] JovialMicrobial@lemm.ee 2 points 4 months ago* (last edited 4 months ago)

It's okay, that's how I feel about the monster hunter games. Just couldn't get into them. I also found the weird dimorphism that the monster hunter armor had off putting. I wanted my woman character to have real armor, not a bikini. I get some people like that, but it wasn't for me.

The gameplay wasn't as fun as I anticipated, and I can't place my finger on why. It's weird.. I WANT to like those games but just don't find them enjoyable.

Sometimes we just just don't vibe with a game. It happens!

[-] shinigamiookamiryuu@lemm.ee 3 points 4 months ago

Ocarina of Time. I tested it out some time ago. I'm sure any game with time travel is going to have this as a weakness, but it's just so clunky. The story feels like a weird living childhood daydream sprinkled with what many accuse of being political undertones, and while I technically don't mind the graphics, those particular ones are weird as a glasses-wearer who is using them to fight.

All of this was especially the case during the level where you're inside Jabu-Jabu, which is the whole reason I ever played the game in the first place, as I had to help my friend through the level because of both the headache-inducing squiggly lines (which go with the graphics like a 60-watt bulb goes with a 180-watt lamp and prevented my other friend from helping, he gets vertigo despite his age) and because the parts right before and right after Jabu-Jabu set off her submersion phobia since you're in the country of Ruto. Sometimes the game seemed to know how to crossover into the style of Garth Marenghi's Darkplace, which is a neutral statement.

[-] MystikIncarnate@lemmy.ca 2 points 4 months ago

Minecraft.

I played Terraria for a bit and I kept getting into the headspace of wtf am I even doing playing the game?

Anytime I touched Minecraft it felt the same.

I've played other, similar builder/mining games, most notably satisfactory and DRG, both of which feel like they have more direction than Minecraft or Terraria.

I don't need much of a push to care enough to progress through a game; an interesting mechanic, a fun playstyle, interesting things to do and achieve... For the most part I'm really laid back when gaming. I don't really get involved in PvP at all, so anything cod/modern warfare/fortnite/whatever, I'm not interested in. I'd rather work cooperatively with people to achieve a goal. Even something like left4dead or counterstrike is pretty decent in my mind. Some competition is fine, but free for all and/or small teams in large battles (like with many Battle Royale games), when it's almost entirely PvP, no thanks. There's always trolls and people who take the game far too seriously, and those are the kinds of people I don't want anything to do with.

I struggled with Terraria because a lot of the mechanics were not obvious. There was a logical progression to get more powerful stuff, and even some fairly good quests and bosses to fight, but you either happen across them and you're wholly unprepared for the encounter, or you have to follow a guide to get the event started. It was a bit convoluted, and the game didn't really explain anything about what you needed to do to move forward. Minecraft feels like the same stuff. It's all exploration and discovery based, basically at random. I know there's some "end game" type stuff in the game, which implies there's progression, but idk, it's all kinds of obfuscated.

Compare with satisfactory, which is largely open, but has a pretty clear set of skill trees and progression. There's no "end" to the game, just endlessly creating items.

There's direction there. It's not a lot, and nobody is going to tell you how to get to the next thing, just that it exists and this is what you need to get to it. There's a hundred different ways to get to that objective, and you have to find your own way.

DRG is basically an endless grind of matches. Procedurally generated, which keeps things lively, but an endless set of essentially the same thing every time. You can get upgrades and cosmetics the more you play, but it's the same gameplay every time you get into a round.

DRG still has a better plotline than twilight.... I mean, Minecraft.

Just getting dumped into an open world with no idea what you can do, or what you should do, isn't really my jam. I tried with Terraria. No thanks.

[-] linearchaos@lemmy.world 3 points 4 months ago

Minecraft is an absolute trash game but a wonderful creative canvas.

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[-] rodneylives@lemmy.world 2 points 4 months ago

Doom, for multiple reasons.

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this post was submitted on 06 Jul 2024
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