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[-] Andonyx@lemmy.world 1 points 1 year ago

Anachronox. Ion Storm at it's best. Engaging plot and characters, humor well ahead of its time for a game script, and party members and environments that I've still never seen many games match to this day. I don't know why it didn't become huge, I think the rpg crowd back then was still pretty married to sword and sandal conventions. If you like old games, I can't recommend it enough.

[-] AgentGrimstone@lemmy.world 1 points 1 year ago

Dark Savior. I don't think I have ever seen anyone mention this game ever (without googling for it).

[-] CynicRaven@lemmy.world 1 points 1 year ago
[-] ODD@lemmy.eco.br 1 points 1 year ago

Test Drive Eve of Destruction from the original Xbox and PS2. More recently, Code masters' OnRush.

[-] boaratio@lemmy.world 1 points 1 year ago

Solar Jetman.

[-] TSG_Asmodeus@lemmy.world 1 points 1 year ago

Sacrifice. I am so sad it didn't have a bigger impact than it did. What an amazing game.

[-] TowardsTheFuture@lemmy.zip 1 points 1 year ago

I was gonna say I was still waiting for a seaman 2, but apparently it existed in Japan. Still, with AI bullshit being all the rage I could see it make a comeback.

[-] JWBananas@lemmy.world 1 points 1 year ago
[-] verdigris@lemmy.ml 1 points 1 year ago
[-] sylver_dragon@lemmy.world 1 points 1 year ago

I'll throw out one from my youth that I think would be really good to see updated:
Sentinel Worlds I: Future Magic. It was a very early space RPG which was way ahead of it's time. Something like the recent Heat Signature kinda reminds me of it, though it lacks the scope and depth of combat.

[-] bitfucker@programming.dev 1 points 1 year ago

The game was particularly notable for a musical score that simulated multiple instruments by swapping between them faster than the human ear could differentiate.

Why... I understand the reasoning for visual feedback, but audio?

[-] sylver_dragon@lemmy.world 1 points 1 year ago

I actually didn't know that about the game, I just linked to the articled to provide details. Given the time the game was written, I suspect it was to make the music a bit more complicated. Game "Music" at the time could leave something to be desired. I played a lot of games with just a PC Speaker, which means that all of the sounds were mostly just different beeps. However, we also didn't know any better at the time and just enjoyed it for what it was.

[-] bitfucker@programming.dev 1 points 1 year ago

I mean, if I understand it correctly, audio signals are additive so you don't need to do fancy instrument changing. Simply add the sample of different instruments to the audio buffer and those can be played. If someone knows better about acoustic theory then please correct me.

[-] Shadehawk25@lemm.ee 1 points 1 year ago

Dragon Valor for Psx.

[-] Agent641@lemmy.world 1 points 1 year ago

A playstation 1 game called Nightmare Creatures.

[-] Auster@thebrainbin.org 1 points 1 week ago

The Rainsdowne Players, lovely and pretty chill game.

[-] CookieOfFortune@lemmy.world 1 points 1 year ago

Pokémon Puzzle League! Building up all the chains felt amazing! It’s a feeling I’ve tried to recreate it other similar games but haven’t found one with such a great implementation.

[-] Corno@lemm.ee 1 points 1 year ago
[-] Persen@lemmy.world 0 points 1 year ago

Ngage Bounce Boing Voyage. I played it a couple of times but never finished it. It was great for the time and hardware.

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this post was submitted on 19 Jun 2024
105 points (100.0% liked)

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