I didn't even see the latest Spider-Man film until it there was a matinee at the dollar theater. I am not paying the equivalent of a car payment to play a PS5 exclusive...I just don't care that much, boss.
Just be a hardware company with a publishing division like you used to be. The tech monopolies rose and fell while you were asleep; let us just enjoy our games now.
The PC community has slowly shifted towards buying/preordering 'full price' games and succumbing to micro(macro)transactions in the same way console markets do. But I don't think buying a whole other device is on the menu for most.
What do you mean by "shifted to". Was there ever a time when these were more common on consoles?
The game widely attributed to starting "micro transactions" was MapleStory, a windows MMORPG. PC games adapted online features like digital-only delivery, DLC's, and micro transactions before consoles even had the capability to do so figures out. Even before online capabilities, I remember going to game stores in the 90's and seeing "expansions" for PC games, which is what we used to call DLC back when it was physical.
When think "microtransaction", I think of a handful of different games immediately. MMO's, which are much more common on PC (chat features, complex inputs requiring a keyboard, add-ons or other enhancing programs running in the background). Simulation games (the Sims, Truck Simulator, Farming Simulator, Cities Skylines, Civ, etc) that usually are much easier with a M&KB than controller. Multiplayer battle games like MOBA's or shooters (Valve has DOTA 2, TF2, CSGO and most others are either PC exclusive or multiplat). When I think of Sony in particular, I think of their cinematic single-player experiences. Which may have some DLC, but I don't associate with predatory micro transactions like cosmetics or P2W schemes.
Consoles have tons of that too nowadays, but it seems like kind of weird to act like PC users are somehow less interested or susceptible to predatory pricing schemes.
Both pale compared to the mobile market though.
PlayStations CEO is a huge fucking idiot, what a surprise.
Oh that reminds me, didn't Horizon Forbidden West finally come out for real this year? I think they had some sort of limited beta on some proprietary hardware in 2022 and 2023.
Bro, I still haven't finished Elden Ring. Who the fuck needs a game on day one when it'll still be there on day one thousand?
Is the CEO underestimating patience or is the author overestimating?
It's not as if PlayStation is struggling right now. The PS5 seems to be selling pretty well.
Not to mention that consoles and PC's are indirect competitors. A lot of people want to use a controller form their couch without jumping through hoops. Gen Z is trending away from desktops and laptops entirely in favor of mobile devices.
Obviously Sony is unhappy with the performance of the PS5 considering how much they've been trying to push PC ports lately. Not to mention Square Enix citing disappointing sales for their last couple of critically acclaimed Final Fantasy games as the reason they're going to focus on multi-platform support going forward.
https://www.techspot.com/news/103189-ps5-becomes-sony-biggest-money-maker-crushing-past.html
Seems like almost every business area of PlayStation is doing well. Hardware, subscriptions, DLC, other micro transactions... The PS5 just became officially their most profitable generation.
They're looking to maximize revenue and profit by expanding into the PC market. It's great to see because it gives consumers more choice. That absolutely should not be interpreted as any sort of sign of weakness for the PS5. The PS5 seems to be doing better than the PS4 did, and the PS4 did well. They have crushed Xbox to the point where people are speculating Microsoft might want out of hardware. The Switch is harder to compare against because it's near (really should be past) the end of its life, but the PS5 has been selling at a faster rate.
PC gaming is just starting to get back in track after a few down years for hardware sales (largely related to supply shortages and price gouging, especially GPU's). But it's starting to turn around, and it seems like Sony wants a piece of that. The question should not be "why is Sony pushing PC ports", but "Why is Nintendo not porting to PC".
Square-Enix has been mismanaged for decades and I don't think is worth paying attention to.
It's not that the PS5 is doing bad (it isn't), it's that they want more money, simple as that. They saw what Microsoft was doing and they decided they wanted a piece of the pie too.
Nothing is "obvious" about that. What you present as the only possible conclusion from their actions is just your subjective interpretation. Could be true, of course. I highly doubt it (which is my subjective interpretation).
Someone realized that the investment required for making a PC port (or having the studio include it) is less than the money you can make from selling it on PC. Selling consoles (the hardware) isn't what makes them money, it's reasonably common for them to be sold at a loss, especially early in the life cycle. Profit comes from people buying games they take a cut from, which is unchanged if Sony is also the publisher (or even the developer).
In any case, if I'm right or wrong isn't even the point either (I'm probably wrong, too). The point is it's incredibly complicated, and nothing is even slightly "obvious" about it.
Wouldn't that be overestimating?
I'm sure as shit not buying a PS5 for any exclusive, PC or GTFO
I mean if that worked, it would have worked so repeatedly in the past. Comments like these ought to immediately result in termination with no recompense, as they're just factual bullshit that can be proven wrong with 10 seconds of googling.
That would be like buying a car for ten times the price, limiting it to 10 kph and forcing yourself to sit on a 30*8 cm dildo while driving it: Way too expensive, limiting in every way and extremely uncomfortable.
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