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Hello there

Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve:

  • Make it more player/GM friendly
  • Clean up some of its mechanics
  • Add more artwork to inspire the GM

Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy.

Hearts of Harmony

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[-] rhythmicotter@midwest.social 2 points 1 year ago

Thank you for sharing here!

[-] LeVentNoir@lemmy.nz 1 points 1 year ago

Do you have a changelog of what's different? I see the quick change overview in the intro, but that's only an overview.

[-] Nerosus@ttrpg.network 1 points 1 year ago

I apologize for that. I assumed that since the changes were minor, that it wasn’t worth giving them more details. But I will be sure to include them in future updates :)

These are the moves that have gotten some minor changes (I also realized I haven't incorporated all the changes into the player sheet itself)

  • Clash: change the trigger slightly from "able to reach you" to "capable of reaching you".
  • Thwart Peril: Which stat to use is dependent on the players description. Not the nature of the danger. But it should make sense how they thwart it.
this post was submitted on 21 Jul 2023
7 points (100.0% liked)

pbta

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