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Does anyone have experience with both versions of the kobold as a PC and have a strong opinion on way or the other on it?

I'm creating a kobold Rogue for a Rime of the Frostmaiden campaign. Pact tactics sounds like it could be very useful. But I generally like the MotM version of kobold a bit better.

For more context: We might get another player, but right now it looks like it will be just a party of 3. One is thinking of playing a wizard or sorcerer and the other is considering barbarian at the moment. My plan is to go Scout Rogue . And I am open to switching to Ranger if that feels like it would be a better fit for the party.

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[-] FearfulSalad@ttrpg.network 2 points 1 year ago

Depends on how much you expect sunlight sensitivity. Pack Tactics doesn't interfere with action economy, so you retain full use of Cunning Action. This would probably be my choice for an Arcane Trickster, especially if your DM rules the +2/+1 treatment for it.

However, MotM offers a sorc cantrip (Booming Blade), which makes it a lucrative choice on any non-AT rogue to combo with CA disengage, or better yet Mobile or Rakish Audacity. The AoE advantage seems good on paper, but it's only great if you're going to have a party heavy on attack rolls (EB, Scorching Ray, Fighter, Ranger, Monk, etc).

All that said, races with sunlight sensitivity in a campaign will experience sunlight, which will feel pretty bad.

this post was submitted on 10 Jul 2023
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