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submitted 7 months ago by schizoidman@lemmy.ml to c/technology@lemmy.ml
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[-] istanbullu@lemmy.ml 10 points 7 months ago

“Now wait for 1,000 Hz content and capable GPUs.”

Now wait for humans who can see the difference

[-] lengau@midwest.social 5 points 7 months ago

Here's a real-world use case where this difference is noticeable to the average person. We don't need to render video games at 1000 Hz, but many things that can be rendered with comparatively low GPU power could be made a better experience with it. The real question is whether/when the technology becomes cheap enough to be practical to use in consumer goods.

[-] PipedLinkBot@feddit.rocks 1 points 7 months ago

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Here's a real-world use case where this difference is noticeable to the average person

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[-] SkyezOpen@lemmy.world 1 points 7 months ago

90hz is enough to prevent motion sickness in vr. That's a frame per 11ms and that's basically the limit of human perception. 120 is allegedly even better, but beyond that there's no point. Yeah we're rehashing the 30 vs 60 fps debate again but this time for reals.

this post was submitted on 19 May 2024
126 points (100.0% liked)

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