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submitted 7 months ago by lautan@lemmy.ca to c/technology@lemmy.world

Statcounter reports that Windows 11 continues to lose its market share for the second month in a row. Windows 10, meanwhile, is gaining more users and is now back above the 70% mark.

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[-] iliketurtles@lemmy.world 51 points 7 months ago

Whatever happened to windows 10 being the last windows? Like windows was moving to the os as a service model.

[-] yamanii@lemmy.world 18 points 7 months ago

It did though, you aren't paying for 11.

[-] uienia@lemmy.world 14 points 7 months ago

Just paying for a whole new computer required for compability with 11.

[-] iliketurtles@lemmy.world 3 points 7 months ago

Fair enough. It just was funny to me that they were so adamant about it when windows 10 launched.

[-] ArdMacha@lemmy.world 6 points 7 months ago

Apple moved from X to 11 and onwards

[-] LucidBoi@lemmy.dbzer0.com 3 points 7 months ago

What's an OS as a service model?

[-] sugar_in_your_tea@sh.itjust.works 6 points 7 months ago

You pay a subscription for support, kind of like with RedHat or SUSE. Or with Office 365, if you want something more consumer-oriented.

There wouldn't be major releases of the OS, just continual improvements as long as you keep paying. So instead of paying $100-150 every 5 years or whatever, you'd pay $20-50 every year.

[-] LucidBoi@lemmy.dbzer0.com 1 points 7 months ago

That sounds lame, what are the benefits of this?

[-] sugar_in_your_tea@sh.itjust.works 4 points 7 months ago

For who?

For the user, generally smaller changes and staying up-to-date. It's why I use a rolling-release Linux distro (openSUSE Tumbleweed) instead of a release-based distro, I don't like big changes and I like staying up-to-date. I think Windows 10 users were excited to have something similar, where they get the same UX, but with improvements coming in a steady stream instead of periodic major releases.

For the company, a more steady income stream. That's part of why big, online games like Apex Legends are so popular for big gaming companies, getting a steady income stream is preferable to a bunch of money every game release with nothing between launches. In fact, my company is selling off part of the business because it's too variable (profitability is based on commodity prices) and focusing on the segments of the business that are more consistent. I've heard we'd rather have lower average profit margins than highly variable profit margins.

[-] LucidBoi@lemmy.dbzer0.com 1 points 7 months ago

I get it now. It does sound reasonable. I just have an aversion to having to make repeated payments.

[-] sugar_in_your_tea@sh.itjust.works 2 points 7 months ago

Same. But if I'm getting value from it, it may be preferable to making larger payments less frequently.

But if you remove the payment aspect from it (i.e. it's free either way), there are plenty of reasons to prefer a steady stream of updates to an infrequent dump of updates.

So then the steady stream vs dump comes down to cost, would you rather pay $120/year, or $10/month? Some may even prefer the $10/month to a modest discount (e.g. $100/year) if it means avoiding the larger, one-time payment.

Personally, I prefer one-time payments w/ discount and a steady stream of updates.

[-] LucidBoi@lemmy.dbzer0.com 2 points 7 months ago

I totally agree with your last statement. Honestly, I usually pirate or buy keys so I'm not one of those people paying full price for software, but regular updates are preferable.

[-] exocortex@discuss.tchncs.de 2 points 7 months ago

Apparently Microsoft didn't get the memo :-)

this post was submitted on 02 May 2024
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