this post was submitted on 04 Apr 2024
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Looking back, the nemesis system and active reloading in GOW not being implemented in other games made me realize the old style of game creation of implementing and improving was over. The nemesis system is truly innovative and there was several times that I was like fuck Sauron, this random orc that got several lucky kills on me MUST be destroyed.
It was. It created an amazing amount of unique stories for each players. I played the game twice but only finished it once. The second time was to make my own villain who became absolutely terrifying to see on the world map. My love for the Nemesis system was cemented by having that orc actually sneak up on me. I could see him wandering through the map and get closer and closer until the pin on the map disappeared - then he jumped out and ambushed me. I've never seen anything like it and loved being a badass with a personal bad guy who rivalled me.
My biggest problem with games like Shadow of War is they give me so many toys to play with that I never bother to finish the story. I was busy fighting orcs.
It is really cool. Shadow of Mordor needed to tame it down just a little, however. By the end of the game, that rival orc was immune to every weapon in my arsenal. It would only take damage from NPCs or environmental damage triggered by NPCs lol
The system itself is really cool, though! If you play either Shadow of Mordor or Shadow of War, just be aware that the story is complete fan fiction and some of it flies in the face of LOTR lore. Just don't take any if the story seriously and enjoy the game play for what it is.