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[-] MentalEdge@sopuli.xyz 1 points 1 year ago

Tech like nanite rendering does bring a potential of maybe solving that variability. But even before that, LODs, detail render distance limits etc. already allow frame rates to be leveled out, if utilized.

And I would consider 30 and 45 within that "similar" range. I'm not asking the framerate to stay within even 10% of an average at all times. But games are getting a lot worse than that.

A recent game even my desktop has been struggling with is Forbidden West, which I tuned the settings on to achieve 80-100 fps, yet in some locations (larger settlements) it will chug down to 20-30.

Some newer games aren't just losing 33% fps at worst vs best. But more like 70%. At that point you end up having to target 200fps just to never drop below 60, and that's tricky even on high end desktops.

this post was submitted on 26 Mar 2024
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