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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[-] GrymEdm@lemmy.world 50 points 1 year ago* (last edited 1 year ago)

Starfield was in development for 7 years, which seems like a fair bit of time to figure out main storylines etc. Baldur's Gate 3 is said to have taken 6 years to make. Did Bethesda only hire the quest design team in the last year or something?

[-] adam_y@lemmy.world 36 points 1 year ago

That's, oddly, a common feature of modern production. Narrative still plays second fiddle to mechanics.

Which, in this case is doubly weird since the mechanics have existed since the age of Skyrim.

this post was submitted on 20 Mar 2024
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