149
Mesa's CPU-Based Vulkan Driver Now Supports Ray-Tracing
(www.phoronix.com)
Gaming on the GNU/Linux operating system.
Recommended news sources:
Related chat:
Related Communities:
Please be nice to other members. Anyone not being nice will be banned. Keep it fun, respectful and just be awesome to each other.
Hmm, seems interesting. What's the reason for computing the raytracing with the CPU?
I can see a few reasons:
And of course, maybe some CPU manufacturer will build in an accelerator so lower end GPUs (say, APUs) could have reasonable raytracing in otherwise GPU limited games (i don't know enough about modern game pipelines to know if that's a possibility).
Or the final reason, which may be the most important of all: why not?
I'll add one to this - optimization. A lot of clever optimization techniques tend to come out of projects like this - necessity is the mother of invention.
If the CPUs get strong enough, they could run old raytracing games at some point … especially on hardware platforms that don’t have ray tracing GPUs available for them.