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Apple scaling back Vision Pro production plans
(www.ign.com)
This is a most excellent place for technology news and articles.
Can anybody explain to me why it is so hard to make a proper transparent display instead of these monstrosities? We already have LCDs, polarizers, faraday rotators, optic fibre multiplexing, piezoelectric materials...what's the catch?
I'll be the first to admit that my technical experience in this field is limited, but I have been following the tech for some time.
Transparent display tech has come a long way since its inception, but from either a transparency standpoint or as a high fidelity interface for VR I can't see how it's a viable option. Given the choice I would much rather have a crystal clear UI with simulated AR than compromise display quality with adjustable transparency.
Why Apple chose to develop the googly-eyes outward-facing display is beyond me though. Maybe it looks better in person than in their promos.