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What do we think of the new Monk?
(lemmy.world)
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I kind of don't see the point of monks getting weapon mastery without the scaling dice since it's always lower damage. But if it scales it's always better. It's a real dilemma
Yes, it is a dilemma. Though, a lot of monk features still focus on unarmed attacks, either as a trigger (empowered strike, elemental attunement) or an effect (bonus attack, FoB, improved shadow step, environmental burst…), so they are not going to vanish from play.
Maybe if they made is clear that the the martial arts die may replace all of a weapons damage dice it would be less abusable. Then again, Fighters can get 4 attacks with a flame tongue greatsword, and then action surge. ¯\(ツ)/¯
Maybe it is just an experiment, or maybe they are holding it back as a Kensai subclass feature.
I like a monk with crowd control options so in general I like the idea of the prone and push options. Just needs to figure how it plays at the table if it's worth the drop in damage