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Which character concepts are less cool to play than they seems ?
(sh.itjust.works)
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Rules (wip):
As a GM, basically any artificer / inventor. They only fit into very specific settings, so they’re very out of place in most games. If the system has light rules for inventions, the player thinks they can create anything, and I have to constantly fight them to stop trying to one-up the other characters. If the system has robust invention rules, these characters don’t generally get to invent anything since so much downtime and resources are required.
It's especially bad in D&D5e, where the artificer can create any common magical item, but it has to be selected at level up and can't be changed, and since the game is so focused on High Fantasy, all of the common magic items are completely worthless, since the interesting stuff happens at higher rarety. In the end the system makes the Artificer a reskinned magic user where everything is worse than a plain sourcerer.