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this post was submitted on 26 Dec 2023
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This would be a conversation I'd have with my DM during character creation. And the level of detail depends on the DM. If the DM says "they're like regular elves but blue", then that's easy. But if the DM says "they're nothing like regular elves, you need to read this 3-page short story in order to understand elves in my setting" then I probably just wouldn't play an elf.
In my experience as a DM, players don't like the information overload of a handout that covers things they don't need to know about.
Yeah that information overload is what I trying to avoid but still not making them feel you are a blue elf that was adopted or something.
I'd make sure you have the "elevator pitch" for your world down to a few sentences, but then be able to expand on certain topics if players show an interest there.
Like my elevator pitch is simply, "It's like 1800s North America but with many of the fantasy elements you expect from a D&D setting. There's a continent called Novum that was discovered within the last 500 years, and because of its recent settlement, it is much more of a cultural melting pot than other parts of the world."
Oh no mine is like 12 now. Right more goes on the ever growing checklist
You can always elaborate when your players ask questions. But don't just overload them up front with stuff they don't care about yet.