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[-] themizarkshow@lemm.ee 77 points 1 year ago

Ooof... sad for all those devs, but wow was that game was a mistake from the start

[-] fuzzyspudkiss@midwest.social 41 points 1 year ago* (last edited 1 year ago)

I think they had mostly worked on point-and-click games before Gollum. Clearly they weren't ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.

[-] themizarkshow@lemm.ee 30 points 1 year ago

Just the idea/concept felt off... someone should have asked why we need a whole game about a side-character that no one asked for

[-] fuzzyspudkiss@midwest.social 12 points 1 year ago

A better idea imo would be you play a lowly Orc in the same locale and you could climb ranks like the nemesis system. Gollum could still be there if they wanted to tell his story.

[-] DungeonPastor@sh.itjust.works 11 points 1 year ago

Eh, I get it. As popular as the brand is, I can understand studios being hesitant to take the main cast on a new adventure, since it's not very believable with what they already do.

There can be an appeal to a "just a nobody" story in the same universe, but then the only thing you can rely on is the setting and brand recognition.

A side character turned main character let's you "expand the universe" with a known character, and nest something with the existing story, without feeling like beating a dead horse in a fan-fic-esque revisit of the main cast.

I was curious with Gollum, how they'd make an interesting game with an engaging story about a generally unlikeable side character.

Turns out they didn't. But it probably would've been very impressive if they had!

[-] quarterlife@lemmy.sdf.org 4 points 1 year ago

Hogwarts Legacy definitely succeeded in doing that, it's a shame it's so rarely tried.

[-] lamentforicarus@lemmy.world 2 points 1 year ago

They could have used the Silmarillion instead. That thing is chock full of information a lot of people don't know that could have been used.

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this post was submitted on 01 Jul 2023
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