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What do we think of the new Monk?
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I think what you're largely missing is how the damage ceiling has come down due to the removal of many methods that optimizers would use to stack a lot of damage into a single turn.
Given that, the lack of damage increase is either fine, or only slightly sub-par.
I like the changes overall with the reduction of damage from the few optimal options with an increase for everyone else. A single good choice is really no choice. I really enjoyed the higher martial arts die since 1d4 was so too low.
Hmm, true, the bar is lower across the board, now, isn't it? Might have to readjust my expectations.