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So Monk is the one class we didn't get a prior UA for, which means all the changes are totally new. I'm still wrapping my head around it. Martial Arts die increase: good. Martial Arts die not affecting weapons: bad. Step of the Wind buff: good. Stunning Strike nerf: bad but reasonable?

I feel like they knew Monks needed help, but it doesn't really seem like they made as much effort to fix that as I think they really needed to. Anything I might be missing that saves the Class here?

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[-] KurtDunniehue@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

I think what you're largely missing is how the damage ceiling has come down due to the removal of many methods that optimizers would use to stack a lot of damage into a single turn.

Given that, the lack of damage increase is either fine, or only slightly sub-par.

[-] dumples@kbin.social 1 points 1 year ago

I like the changes overall with the reduction of damage from the few optimal options with an increase for everyone else. A single good choice is really no choice. I really enjoyed the higher martial arts die since 1d4 was so too low.

[-] jake_eric@lemmy.world 1 points 1 year ago

Hmm, true, the bar is lower across the board, now, isn't it? Might have to readjust my expectations.

this post was submitted on 30 Jun 2023
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