91

It's a bitter sweet feeling afterward, but I love it when a game has characters where, after the game is over, I miss seeing a part of their lives. Be it due to the characters themselves or the interaction they have with one another, exiting their world feels more like a loss than when normally putting a story away.

Are there any games where you experienced similar? While it can be a bitter sweet feeling, I know that it is a sign that I really enjoyed what I was playing and love to find these experiences.

you are viewing a single comment's thread
view the rest of the comments
[-] hitagi@ani.social 14 points 1 year ago

I remember the first time I completed RimWorld. Kept all three OG colonists alive. Two of them got married. The husband was an old farmer, had dementia, bad back, and was eventually bedridden for a long time. His wife was a doctor and she'd visit the hospital everyday to check up on him. The third colonist, Oneesan, became a Countess and was so full of herself that she never worked. She spent her entire day meditating in her throne room.

Also shoutout to Tracker, a recruited waster, who did some of the craziest shit like single handedly stopping a siege with a sniper rifle, and breaking up a fight between us, mechanoids, and pirates with a rocket launcher.

this post was submitted on 23 Nov 2023
91 points (100.0% liked)

Patient Gamers

11560 readers
114 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 2 years ago
MODERATORS