Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
We need to stop giving triple-a games the benefit of the doubt. These aren't some small struggling indie dev team, this is a huge corporation with a massive budget and almost a decade of development time. If they can't deliver on a technical level, they need to scale down. Hundreds of indie games release with lower budgets and development time that do far more with much, much less. Hell, there are even some big releases with no problems. Look at half life alyx: announced 5 months before it came out, released on time, and had few (if any) game-breaking or immersion ruining bugs. Hell, tears of the kingdom apparently got a year to just do QA and polish everything.
We need to stop giving triple-a games the benefit of the doubt. These aren't some small struggling indie dev team, this is a huge corporation with a massive budget and almost a decade of development time. If they can't deliver on a technical level, they need to scale down. Hundreds of indie games release with lower budgets and development time that do far more with much, much less. Hell, there are even some big releases with no problems. Look at half life alyx: announced 5 months before it came out, released on time, and had few (if any) game-breaking or immersion ruining bugs. Hell, tears of the kingdom apparently got a year to just do QA and polish everything.