Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
People tend to forget how broken games were at launch once they're no longer broken, which is why these days you only get broken games.
I think studios need to reassess what is a showstopping bug these days, because restricting it to hard blockers is no longer enough, but that may require people having a different perspective on these things.
But yeah "the game will eventually get into an endless crash loop if you play too much of it" is a pretty high bar to meet in terms of launching a broken game, and since I did play Skyrim on PS3 first, I may have a bettter memory of it than others.
I think there's definitely some room for interpretation here, some games suffer from basically being brigaded, and this OP actually points that out. Some games are cool to hate. CP2077 was one of those. Skyrim wasn't. People forgave it for a lot because it wasn't cool to hate.
Look at Horizon Zero Dawn. Same story. That game has incredible game play, some of the most creative and new ways to do it. But certain people - ahem - brigaded reviews and made it cool to hate. Which sucks because that game has an amazingly unique combat system. Really nailed an action based trapping and hunting instead of just overwhelming force or stealth.
Conversely people adored MGS5 and to be completely honest it was generic at best. Go figure it featured a hot naked woman with jiggle physics who couldn't speak and would die if she put clothes on.
Wait, did they brigade Zero Dawn? I mean, my impression of it is that they're cursed as a franchise with the worst possible timing, having released against genre-defining competitors two out of two times. If anything the impression I get from people is that it's the "deserved better" franchise.
People tend to forget how broken games were at launch once they're no longer broken, which is why these days you only get broken games.
I think studios need to reassess what is a showstopping bug these days, because restricting it to hard blockers is no longer enough, but that may require people having a different perspective on these things.
But yeah "the game will eventually get into an endless crash loop if you play too much of it" is a pretty high bar to meet in terms of launching a broken game, and since I did play Skyrim on PS3 first, I may have a bettter memory of it than others.
I think there's definitely some room for interpretation here, some games suffer from basically being brigaded, and this OP actually points that out. Some games are cool to hate. CP2077 was one of those. Skyrim wasn't. People forgave it for a lot because it wasn't cool to hate.
Look at Horizon Zero Dawn. Same story. That game has incredible game play, some of the most creative and new ways to do it. But certain people - ahem - brigaded reviews and made it cool to hate. Which sucks because that game has an amazingly unique combat system. Really nailed an action based trapping and hunting instead of just overwhelming force or stealth.
Conversely people adored MGS5 and to be completely honest it was generic at best. Go figure it featured a hot naked woman with jiggle physics who couldn't speak and would die if she put clothes on.
Wait, did they brigade Zero Dawn? I mean, my impression of it is that they're cursed as a franchise with the worst possible timing, having released against genre-defining competitors two out of two times. If anything the impression I get from people is that it's the "deserved better" franchise.