712
you are viewing a single comment's thread
view the rest of the comments
[-] grue@lemmy.world 16 points 10 months ago

I'm pretty sure they do it because it's nice not to be limited to a grid... the only problems are that the geometry tools need to be more sophisticated to deal with the flexibility, and the buildings need to include some that are designed to take advantage of irregular (trapezoidal, triangular, L-shaped, etc.) lots.

[-] RGB3x3@lemmy.world 7 points 10 months ago

There needs to be a snap-to-grid option alongside a free draw option. They can certainly implement both.

It would be so nice just to choose a zone type with an inner road type, then lay a quick grid down, instead of having to lay each piece of road and designate each side section.

That's a feature that was around in some of the very early Sim Cities.

this post was submitted on 01 Nov 2023
712 points (100.0% liked)

Cities: Skylines

1249 readers
6 users here now

An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago