338
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Oct 2023
338 points (100.0% liked)
Technology
59673 readers
3347 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
I assumed the English version is the primary version. The game is set in the US, it's based on an American tabletop game. The plurality of the game's players will be playing the English version. Also the Bloomberg article features quotes from "CD Projekt localization director Mikołaj Szwed."
I don't know specifics of CDPRs development, but it's a reasonable assumption to make that English is the primary language, despite the studio's location.
Also the game has Kianu Reeves, his character is pretty clearly based on the actor. You wouldn't spend hollywood money to hire a hollywood film actor just to have them there to do dubbing work to replace a polish actor's performance.
Aren't all languages localizations in a game? Unless the characters' movements and voice would be motion captured and recorded together...
This is mostly wrong.
Localization are usually handled by external teams. Cybepunk 2077 has 11 spoken language options, and 18 text languages. No development studio has writing staff fluent in that many languages in house. The only practical way is to outsource to a different team for localization. Major publishers will usually have their own localization teams, but many developers hire external contractors to localize.
CDPR was in the news recently when their Ukranian localization team went rogue, adding commentary on the ongoing war in Ukraine. They were clear to point out that this wasn't the work of CDPR, but decisions made by the external studio they hired.
The reason for the change has much more to do with the fact that international trade and communications have become easier. Games are sold by international stores like Steam, and the builtin store on consoles. Releasing your game to an international audience is basically trivial.
In the age of physical media, releasing internationally was a major expense. Selling media in physical stores requires local knowledge and local capital and warehouses. Most companies didn't have that, so they would sell the distribution rights to a local company. The distributor would do the localization and would own those rights. This wasn't just games. This is the reason for weird international availability on streaming platforms, because some local companies still own the exclusive distribution rights of films and shows in certain countries.