When you're making a character, do you prefer to start with the mechanics, backstory, or aesthetics first?
(Shamelessly stolen from !dndnext@ttrpg.network.)
I try and come up with something mechanically interesting and then work my character and backstory around that.
This is the way, imo. At the end of the day, it's a game and you want a character that is fun to play. Plus the mechanics get me excited to try new and weird ancestry/background combinations.
I try and come up with something mechanically interesting and then work my character and backstory around that.
This is the way, imo. At the end of the day, it's a game and you want a character that is fun to play. Plus the mechanics get me excited to try new and weird ancestry/background combinations.