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[-] spark947@lemm.ee 3 points 1 year ago

This is the major problem with c#. Godot project should target support of .net and mono runtime and THAT'S IT. If you want C# to run on iOS, Microsoft and Apple have to fix it. Let's not spend 1 billion dollars a year making sure whatever random iOS runtime is supported like unity did. That is the root cause of why they would like to charge I stall fees in the first place.

[-] Lmaydev@programming.dev 1 points 1 year ago* (last edited 1 year ago)

.net (formally .net core) runs on all major OSs.

Mono and .net framework are super out of date and shouldn't be used anymore.

[-] spark947@lemm.ee 2 points 1 year ago

Well whatever - going down the proprietary imementation route for c# the way unity did is a no go for Godot imo.

this post was submitted on 28 Sep 2023
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