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Idk why anyone trusts peddlers of proprietary bullshit
For real dude it's really hard to feel bad for 2d game devs when an open source solution has been around for years.
It's like the whole xitter situation. Why would you want to stay on a platform that so obviously doesn't want you there? bUt MaStOdOn Is HaRd ๐ grow up, move on, stop investing in capitalists ideas that only benefit you when it benefits them.
This is victim blaming. These devs already made those games and released them before Unity made these decisions.
They chose to be a victim when they chose to support proprietary software.
unless all these people are now going around telling people not to use proprietary software, they are choosing to be victims again, and the only bad guy they can identify is you lol
Thanks this actually made me laugh. I know how people work. I knew I was gonna get down voted. I'm comfortable having controversial opinions.
I've been telling people not to tust proprietary software because, the only reason to keep things proprietary is to reserve the right to fuck over your customers.
Its like I told you not to play in traffic, but you chose to listen to the casket salesmen who benefit from your demise.
At some point it is the victims fault
I haven't heard this argument before, and it's VERY hardline, but it works and the analogy is good too.
I wasnt saying it to be mean, I'm just tired of people misappropriating their anger.
We collectively have the power to prevent this from ever happening again.
The features of Twitter vs mastodon is close to 1:1, but Godot vs Unity is not even close.
The amount of time to learn to use Twitter or Mastodon is a few minutes. The amount of time to learn Godot or Unity is months getting going, and years to become an expert.
Twitter is something people use for entertainment and communication. Unity and Godot are literally people's livelihood.
This comparison is just fucking awful. Your lack of empathy for people who have literally put months of man hours into projects based on existing tooling, business models, and licensing agreements, only to have a massive rug pulled out from under them is just pathetic. If you don't feel bad, you're a fucking asshole and that's on you. Stop trying to justify it.
I know they are people's livelihoods, but you'd think people would have chose a platform that supported that to begin with.
I have no empathy because Godot and other open source engines have been around for a while now but no one cared until the proprietary option became unviable.
Fine we'll use Photoshop in our thought experiment. Say tomorrow adobe decides to charge a royalty per picture produced. Yes people have put millions of hours in learning Photoshop and producing pictures in Photoshop. The whole time gimp, Krita and various other open source photo editors existed and were developed with hardly any main stream support. I feel for the open source devs that never got any support until the masses' proprietary developers decided they didn't want to support them learning their platform anymore.
I don't support unitys decisions but I look forward to Godot getting the support they have so long deserved. I also look forward to any game dev that uses godot and owns their game rather than rents the engine their game is built on.
I should say I know people that got burned by Adobe's copic decision. Now hardly anyone I know uses it because they can't afford to get burned by adobe again.