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[-] Defaced@lemmy.world 1 points 1 year ago

If fsr and dlss are any indication, new technology has the capability of improving that performance for lower end hardware. The problem we're seeing now is that games are using dlss and fsr to "optimize" games instead of optimizing the game first then adding those technologies afterwards. I'm not saying every dev is doing this, but there are clear standouts where fsr and dlss are being used to pick up the slack for optimization, Starfield being the latest culprit.

this post was submitted on 12 Sep 2023
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