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this post was submitted on 16 Sep 2023
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The business is about making good games and making money. If Godot can actually support that don't you think devs would've switched to it in droves?
Since it's FOSS I would assume it's got no crazy financial legalese to bleed the devs dry. So it stands to reason that the Godot product is simply not ready. Devs are not stupid, if there is a tech that is better and free they'd switch to it in a heartbeat, or at least put it on the table for the next game.
The fact that they haven't done so says things about Godot itself.
It is possible for things that are objectively better to not be as popular. I'd say Firefox is one example. Linux is another.
Rust is maybe the closest parallel. I'm currently learning rust slowly, but even if I got to the point where I was as comfortable in rust as I am in c++, the code I work with at work will still be c++. Even if my whole team learns rust and agrees that it's better in every way, we'd still need to take the time to rewrite everything if we wanted to switch. That's already the case for Python vs Perl. Python is a better language but we still have a bunch of stuff going on in perl because it's still working so we might as well just keep it for now.
Not that I'm saying Godot is necessarily there right now, just that it's lack of popularity doesn't imply its not as good.
According to the other comments on this post, it definitely does not seem like Godot is ready for prime time.
What do they say about "waiting for Godot" again?
Many of the other comments on this post are misinformed and based on past versions of Godot. But Godot has recently had an update that has focused primarily on improving it's 3D support. I get the impression that many people looked into Godot version 3.x, and never bothered to look any further. It's true that it's not as mature as Unity, but that takes time and it will eventually get there. But people are unfairly disregarding, at the moment based on past versions being focused on excellent 2D support but mediocre 3D support.
It's also a bit of a chicken and egg situation because in order for them to mature significantly, games have to be made in Godot, but less people will even start if Godot doesn't look mature enough as a product.
On the other hand, Godot 4.x is really impressive. Like yeah you're not gonna be able to make the next million dollar open world action adventure 70 USD + DLC title in it, but for every one of those there's a hundred games that Godot is more than powerful enough for. But the new version only just came out earlier this year so it's gonna take a while before we see games coming out with the new tech.