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[-] wahming@monyet.cc 14 points 2 years ago* (last edited 2 years ago)

Here's the FIRST sentence of your link

Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

Here's the details of how the plan will work a few paragraphs down, again from your link

Once a game passes the revenue and install thresholds, the studio would pay a small flat fee for each install (see the table below).

If that wasn't clear enough, here's the pricing table. Notice what it refers to? Hint: It's not downloads

[-] kicksystem@lemmy.world 1 points 2 years ago
[-] wahming@monyet.cc 10 points 2 years ago

Source that's not you pulling it out of your ass? Because your own link disagrees with you

[-] kicksystem@lemmy.world 1 points 2 years ago

It says so right there. The license is based on installs which will be tracked via downloads:

"We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user.

this post was submitted on 15 Sep 2023
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