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This is photorealism
(startrek.website)
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Graphics were designed for the consumer. The average consumer used a CRT, which blurred the edges, so the sprites were designed around that.
Yeah, that's a huge issue with "retro" games being played in the modern day. At the time everyone had low resolution smaller CRTs and you couldn't see the issues as easily. CRTs has built in anti-aliasing because of the way the technology works. If you throw it onto a modern day display it looks horrible, but that's not the way it looked back then.