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Supposed Steam Deck killers are missing the point
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Depends on the city but the sheer fact it runs and you can jump between desktop and handheld at your leisure is a dream come true.
Given the recent discoveries of how unoptimised the game is, with incorrect usages of DX12 and lack of batched calls, should Bethesda fix those, we might see increased frames on Deck.
Relevant Proton pull request to hopefully work around this in the mean time.
I haven't even installed it on my desktop yet. I prefer handheld anyways and most of my playtime so far has been at work and throwing the deck in my bag on a camping trip. Combine a busy week with a campsite reserved for the weekend, then NFL opening week and I haven't went too crazy with it yet. I'm at about 7 hours.
But as choppy and low res as New Atlantis is, I can do what I need to there and get back to killing shit elsewhere. 20-25 and smeared isn't good, but it's not as painful is it could be. If there are fixes that can clean it up, that would be good, though.
I'm really enjoying what the game is. There are a lot of complaints that are comparing it to things it never claimed or tried to be, but as a broad Bethesda RPG with genuine choices on how you want to play, I like the design and I like how they marry the design with the setting. I've only followed the UC story line so far, and I think it does a good job of using advanced technology to explore various ethical ideas. I'm still pretty early there, but that's trademark sci fi genre. It's not just a space skin.