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submitted 1 year ago by ylai@lemmy.ml to c/cyberpunk2077@lemmy.world
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[-] Kaldo@kbin.social 48 points 1 year ago* (last edited 1 year ago)

So the next cyberpunk game is going to be made in a brand new US-based studio, and the team will be working on a brand new (to them) engine.

To me this sounds like either that we won't see cyberpunk 2 at least until year 2033, or it's going to be an even bigger mess at launch. I'm hoping they take their time with it, for a change.

[-] Moghul@lemmy.world 42 points 1 year ago

either that we won’t see cyberpunk 2 at least until year 2033, or it’s going to be an even bigger mess at launch

Why not both

[-] seejur@lemmy.world 16 points 1 year ago

I have (small) hopes it might be better: cp2077 had the unfortunate combo of:

  1. Using an engine which was il suited for a first person shooter.

  2. The engine was proprietary. So harder to onboard new employees, and worse than open source/existing engines.

  3. Released on the verge of the transition to the next console generation. I get it from a marketing perspective why they wanted to support ps4 etc, (still couldn't find a ps5 at launch), but man was it a bad idea from a software perspective. I think this should be the main lesson: don't trust cdpr on anything related to older hardware

[-] JohnEdwa@kbin.social 8 points 1 year ago* (last edited 1 year ago)

I'm sure dumping a new team to work on an engine they havent worked with before without giving them enough time will go fine, it's not like we have any recent examples saying otherwise.

...oh yeah, Mass Effect: Andromeda.

this post was submitted on 31 Aug 2023
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