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Godot looks great, but I want to separate game logic and display.
(programming.dev)
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It seems you want something that can have a good separation of concerns. Maybe something like Bevy? Its using ECS, so you can customize your logic and separation between it however you want.
I'm excited about Bevy and watching it closely (and donating, because I can), but I don't think it has the level of polish that Godot has.
If my goal is really to create a game, then I have a hard to justifying Bevy right now. The famous question being: Do you want to build a game, or do you want to build an engine? It's similar to that. If I start going into the weeds to do text wrapping in Bevy (or similar), then I'm working on an engine more than I am a game.