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[-] GCanuck@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

Re point #2… was completely agree. Resting has always been horrible in every Baldurs Gate game. There is little to no consequence to resting in these games. Start fight, alpha strike, rest, repeat. It takes me out of the game when the mechanics don’t match the environment. I’m aware that resting is optional, but still… Unless you’re running a pure martial team, you’ll need to rest before the sun hits high noon.

The Owlcat Pathfinder games solved this problem brilliantly. They baked it into the gameplay by adding fatigue after so many in game hours, and the camp was something you setup in place, not some static map you revisit every very time. By far my most favourite resting mechanic I’ve seen in cRPGs. If I could change one thing about BG3, it would be this.

[-] SCB@lemmy.world 3 points 1 year ago

The Pathfinder PC games have one fatigue problem IMO and it's that fatigue/resting should just happen while you travel (literally just add time based on fatigue timing) so you can just click somewhere, go there, and play without needing to manually rest.

Otherwise I was a big fan, especially with corruption in WOTR

[-] GCanuck@lemmy.world 3 points 1 year ago

Solid argument. It was a pain to pop into a map supe up with buffs do half the map then have someone bitch about being tired.

But that’s the Seela always took remove fatigue for her lay on hands blessing.

But that’s a solid qol upgrade for sure.

this post was submitted on 28 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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