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Like, you can consume one to reroll a lockpicking check. That bit makes sense.

But also sometimes you'll pick a lock, not reroll, and it'll consume one of your tools anyway.

Same thing with trap disarming kits.

Do they have a 'durability %' that is just hidden to the player? Does it relate to the difficulty of the lock itself?

Sometimes I'll pick seven doors without a single one being consumed, and sometimes three of them will be consumed in a row.... ?

I don't get it, and I found no explanation for it anywhere in the game.

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[-] Spamdump@lemmy.world 1 points 1 year ago

I know exactly what you mean and it happens to me. Pick a lock and succeed on the first try and get the message it consumed one. Happens randomly for me like you.

this post was submitted on 21 Aug 2023
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