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I'm building ALIS, an early single-player UE5 survival prototype around a reconstructed real-world city location.

The question I want to test is whether familiarity with the place changes a player's decisions and sense of risk, instead of being only scenery. The current public release is an early Windows prototype, not a finished game.

Project context and ways to follow or take part: https://fall.is/community/

Would you prefer survival in a recognizable real place or in a completely fictional map—and what would the setting need to affect before it mattered to you?

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[-] fallalis@programming.dev 1 points 3 days ago

Fair point. For ALIS, though, recognition itself isn’t the goal — reconstructing the real world is one of the foundations of the project, with its places, systems, and practical knowledge becoming part of the game.

this post was submitted on 04 Aug 2026
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