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Sharing because Kayin's talk about achievements made me think about why do I even accept them in games at all so I disabled them in Steam (the only way to do this is by disabling the whole overlay =_=) and found that I don't miss them at all.

What's you opinion on RetroAchievements, and achievements in general?

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[-] catfeeder@piefed.blahaj.zone 9 points 2 days ago

I can't believe an article called "I Irrationally Hate RetroAchievements" contains an irrational take on RetroAchievements!

[-] everett@lemmy.ml 0 points 2 days ago

I read past the title and it's a series of straight-up fantasies. They're so mad that Microsoft forced achievements on people (reasonable), and that Steam users nag devs for achievements (ehh, but okay) that they're forced to imagine that completely optional RetroAchievements you have to go out of your way to sign up for are somehow also being forced on people too.

[-] catfeeder@piefed.blahaj.zone 3 points 2 days ago

Nothing makes you use RetroAchievements. They're unofficial. Entirely optional. They don't change old games, they don't change their history. They simply don't have the same baggage modern achievements do. Yet every time I see one pop up on an online video, my blood boils.

That impulse is self-centered and irrational. I cannot pretend their choice affects me. It is my own petty, impotent tyranny, a desire for domination that I will never have the power to realize.

I don't know where you got "RA being forced on people" thing from.

[-] everett@lemmy.ml 1 points 2 days ago

And yet, they seem to feel like everyone is forcing achievements on them:

While this is an opt-in system, people will speak about it as if using it is a given. They are recommended in the same breath as one recommends emulation. "Not only can you play old games for free, there are ACHIEVEMENTS!"

This enthusiasm behind them have given these unofficial challenges an air of legitimacy. You can find Youtube videos titled "Getting EVERY ACHIEVEMENT in A Link to the Past" despite that game having zero actual achievements. Yet it does, in the same way Ted Turner assured we could watch It’s a Wonderful Life in color.

This desire to modernize the past poisons everything There was a cohost post where someone said Saturn emulation wasn't complete because it hadn't implemented achievements. This isn't seen as just some fun, extra thing anymore. Like on Steam, while achievements are technically optional, the player base thinks they're mandatory.

[-] catfeeder@piefed.blahaj.zone 0 points 1 day ago

I mean, the first quote is speaking against recommending RA to new retrogamers, especially in a way that'd make it sound like it's the default, expected experience. And it's not a wrong opinion to have? Using RetroAchievements is the same as modding every game. It's like recommending GZDoom to those who want to experience the original Doom.

The third quote touches on treating RA as a requirement for emulators which is just silly. Discrediting the work of volunteer developers because they didn't cater their project to your preferences is worth ridiculing.

The second quote is silly, the author forgot that Youtube is ruled by clickbait so this one isn't as evil as they think. It's just YT being YT.

[-] everett@lemmy.ml 2 points 1 day ago

The first one is the wrong opinion to have, because gamers unquestionably have the agency to choose whether or not to enable achievements. If anyone is telling them that it's an essential part of the experience of retrogaming, they should rightly be discredited... but they probably don't need to be because that attitude is absurd on its face since we're talking about games that people enjoyed well before RetroAchievements and maybe even before the internet. Even if somebody wants to play a game for the first time and pick up achievements as they go, what's the problem? I'm not referring to achievement-hunting, and, no, it's absolutely not the same as modding every game. Gameplay remains original, and a thingy that optionally goes "ding, you did a thing!" every once in a while is so far from the biggest ruiner of experiencing games "properly." How about pretty standard features like save states, rewind, and so on?

And, look, I say this as someone who absolutely believes that more people should experience things for reasons of intrinsic motivation, and play DOOM without mouselook and modern lighting effects. But I wouldn't take away these other way to play, even if people might incorrectly choose it.

The third one... it's a weird choice for a developer building a tool, who presumably cares about community feedback, to say no to an overwhelmingly popular feature. But that's certainly their choice, just as it's the choice of users to eschew the project in favor of one that has the features they want. Imagine a developer leaving out support for keyboard input because the "right way" to play any game originally released on home consoles is with a gamepad, or somebody saying that DOOM should only run in DOS on a 386.

I went down this road in our conversation because you asked, but this wasn't even my original issue with the article. It was the unfair strawman arguments that the author brought out to throw shade on achievement developers, to the point where the author had to invent naive or nefarious motivations for doing so. Some choice quotes:

What gets me so often in retro gaming is the desire of some to "repair" the past. (...) These players see old games not as art existing in a different context, but games made in a time where we just didn't know any better.

There is an infuriatingly naive hubris to the idea behind them. We'll fix the past by importing one of the mistakes of the present.

To draw on the abilities of rom hackers, backend developers, and emulator developers, tens of thousands of man-hours, all so a Shroom joke can appear when you pick up your first Magic Mushroom in Super Mario Bros.

Do you really want someone who stares at a hex editor all day design achievements and write jokes for a game released 40 years ago? Designers who think The Legend of Zelda requires a special speedrunner overlay, with intrusive UI elements, a timer and enemy kill counter which exposes secret mechanics to new players.

They cannot look backward. The old things they loved no longer adhere to the standardization of the modern day. The self directed play of older games might as well be seen as barbaric.

Simply the least charitable, lowest empathy, most intellectually dishonest takes for throwing shade at some volunteers making stuff for other people.

[-] catfeeder@piefed.blahaj.zone 1 points 1 day ago

it’s absolutely not the same as modding every game. Gameplay remains original, and a thingy that optionally goes “ding, you did a thing!” every once in a while is so far from the biggest ruiner of experiencing games “properly.”

Not all mods drastically change gameplay. Adding goals that never were in the game can totally influence how you approach a game. Doom was definitely not designed for secret hunting but when I first played I stayed at each level trying to find all the secrets because my map showed me how many secrets are left (a feature of Crispy Doom). Would I spend all this time hunting for secrets if there was no secret count? No, of course not. I wouldn't even think about it.

How about pretty standard features like save states, rewind, and so on?

Save states can definitely be abused to ruin a game for you. E.g. if you save at the start of every level of Super Mario Bros. If an emulator did this automatically, would you recommend it to new players who want to learn how SMB felt back in the day?

it’s a weird choice for a developer building a tool, who presumably cares about community feedback, to say no to an overwhelmingly popular feature.

I'm not familiar with what actually prompted that Cohost post that Kayin reacted to but it sounds more like the developers didn't really refuse to implement but more that the project was young and they didn't implement RA support yet. RA support is nice and all but having decent performance and no game-breaking bugs is more important.

It was the unfair strawman arguments that the author brought out to throw shade on achievement developers, to the point where the author had to invent naive or nefarious motivations for doing so. Simply the least charitable, lowest empathy, most intellectually dishonest takes for throwing shade at some volunteers making stuff for other people.

Yep, I can see that. Whoever Kayin argues against is unlikely to be present in the RA developer team - if such a person exists at all!

this post was submitted on 08 Aug 2026
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