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Would recognizing the streets change how you play a survival game?
(programming.dev)
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Infection free zone does this well with open street maps to rebuild society, I don't know how it would change as a first person survival. I might get annoyed that macro differences in what I know is there compared to what is there in game.
Infection Free Zone is a good example of using real map data. For ALIS, though, reconstructing the real world is one of the goals itself — so you’re right that differences in a place you know can become annoying, and reducing those differences is part of the challenge we’re taking on. The reason is that we want the geography, infrastructure and knowledge you encounter in the game to correspond to something real, not just provide a familiar backdrop.