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Embed Godot in .NET, Run C# in the Browser
(2dog.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
Getting closer, it's GD.PushError and some other functions with 7 parameters under the hood. (a little confused why these aren't generated, or how the native equivalent to GD.PushError("Blah") has 7 params, maybe it tries to look up all candidates) ... I need to do something else for the next hour or so, and then can get back to this. My automated and manual tests always fail on errors so ironically that led to GD.PushError never being tested.
In related news, who ever in the .NET/mono team thought it was a good idea to call native signature strings "cookies" in the context of WASM specifically deserves a villain award... I navigated away from the documentation page three times thinking it was about web cookies.