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submitted 6 days ago* (last edited 6 days ago) by jupiter@programming.dev to c/godot@programming.dev

I needed a way to embed Godot in .NET applications, and ended up facilitating HTML5 export for C# games, too, which really reinvigorated my passion for Godot in game jams. And for boring work, I needed parallel unit testing (across multiple ALCs).

But what is it...? I call it a C# front-end for the Godot engine, but really...

2dog is still Godot

All the Godot goodness still works, including programming with GodotSharp (their official C# SDK) and the 4.7 official editor, which was important to me for stability and trust (also, easier to swap out or extend).

The nuget packages are free and libre open source under the MIT license. 2dog uses libgodot and creates a choice of small .NET "host" applications that you can tailor to your needs - HTML5 browser export, embedding in WinForms, xUnit testing, etc.

Still hot off the press, always happy about visitors to the ⤜outfox⤏ discord or issues on our GitHub.

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[-] jupiter@programming.dev 2 points 5 days ago* (last edited 5 days ago)

Getting closer, it's GD.PushError and some other functions with 7 parameters under the hood. (a little confused why these aren't generated, or how the native equivalent to GD.PushError("Blah") has 7 params, maybe it tries to look up all candidates) ... I need to do something else for the next hour or so, and then can get back to this. My automated and manual tests always fail on errors so ironically that led to GD.PushError never being tested.

In related news, who ever in the .NET/mono team thought it was a good idea to call native signature strings "cookies" in the context of WASM specifically deserves a villain award... I navigated away from the documentation page three times thinking it was about web cookies.

this post was submitted on 27 Jul 2026
58 points (100.0% liked)

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