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submitted 1 week ago by YUART@lemmy.zip to c/opensource@lemmy.ml

Hi,

From my experience, gamification can encourage users to take action, such as buying things or doing tasks for free. It feels much more rewarding when you receive a "prize" for your actions, even if that prize is not material.

I was thinking - what if there was a game where players could buy items for real money, and that money went directly to open-source projects? Or maybe players could provide proof of their support for an open-source project and receive rewards for it. Alternatively, for every merged pull request into an open-source project, a player could receive a unique in-game item that cannot be obtained otherwise.

I imagine an MMORPG where you can flex your gear or character to other players, multiplying the satisfaction, while simultaneously doing a genuinely good thing by supporting open source.

What do you think? Is it a stupid idea or not?

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[-] YUART@lemmy.zip 2 points 1 week ago

Yeah, exactly, Habitica applies the same principle

this post was submitted on 22 Jul 2026
23 points (100.0% liked)

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