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submitted 3 weeks ago* (last edited 3 weeks ago) by cypherpunks@lemmy.ml to c/programmerhumor@lemmy.ml
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[-] deafboy@lemmy.world 13 points 3 weeks ago

This is pretty normal in the wonderful world of web apps.

The Foundry TTRPG app consumes a 100% of my laptop GPU while the game is paused, because of the spinning icon. Otherwise it hovers around 70%.

That is, if the details are cranked to minimum, and framerate limited to 30fps.

[-] Einskjaldi@lemmy.world 5 points 3 weeks ago

Plenty of games pull all the watts even if it's paused in a menu screen

this post was submitted on 15 Jul 2026
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