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[-] Valmond@lemmy.dbzer0.com 52 points 1 month ago

But it's the funniest language IMO, you can do frigging anything with it.

Which is why it causes problems of course.

[-] Lumisal@lemmy.world 43 points 1 month ago* (last edited 1 month ago)

I need to find the nut meme about programming languages again

Edit: Well this meme at least gets the gist of it

[-] Valmond@lemmy.dbzer0.com 10 points 1 month ago

Ooh been there done that, but with opengl, lol memories...

[-] logi@lemmy.world 2 points 1 month ago

Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories...

[-] Valmond@lemmy.dbzer0.com 0 points 1 month ago* (last edited 1 month ago)

Aah!

Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-)

[-] logi@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Yup. All of that. And the modes got even weirder too.

[-] Valmond@lemmy.dbzer0.com 2 points 1 month ago

Yeah there were loafs of them!

[-] Dultas@lemmy.world 2 points 1 month ago

You get a matrix, and you get a matrix. Everything gets a matrix. That's my main memory from OpenGL.

[-] Valmond@lemmy.dbzer0.com 0 points 1 month ago

Worldmatrix, objectmatrix, movematrix, ... !

[-] Dultas@lemmy.world 2 points 1 month ago

It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix?

[-] Valmond@lemmy.dbzer0.com 1 points 1 month ago

View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago...

this post was submitted on 08 Jun 2026
286 points (100.0% liked)

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